Tuesday, March 19, 2013

WASC Learning Evidence Gathering for Robotics Club



WASC Learning Evidence Gathering
March, 2012  

Purpose:

  • To reflect on our intended, taught and learned curriculum

  • To gather evidence and reflections in support of WASC accreditation.


UNIT REFLECTION TEMPLATE:

MS, Robotics Club

Unit Title
FIRST LEGO League (FLL) 2012 Thailand Robotics Competition
Time Frame
8 weeks
Teacher(s)
Miguel Zambrano

 ___________________________________________________

1. Stage One: LEARNING GOALS (WASC B1)

Ideally, there are three types of learning goals for each unit: transfer goal, essential questions, enduring understandings.


Transfer Goal(s): At the end of this unit, students will independently use their learning to:

  • Work as part of a team.
  • Share, communicate, and present effectively with people.
  • Identify a problem and create an innovative solution.
  • Design, create (build), program, test and evaluate model solutions to match real needs.

Essential Questions :
used with students to uncover learning
Enduring Understandings:
 Students will understand that . . .
What is the Creativity and Innovation Cycle?

  • The CIC encompasses:

  • Understanding the nature of the problem.

  • Creating a plan

  • Making and working on a solution

  • Amazing others by meeting or exceeding solution specifications

  • Evaluate, analyze and reflect constantly

What does it mean to be a senior?

  • A senior is an adult who is 60 or older.

  • Seniors face challenges and find it hard to do some tasks.

What do seniors want?

  • A senior wants to be INDEPENDENT – to do what they want, when they want, the way they want (no matter where they live).

  • A senior wants to be ENGAGED – to feel needed, and productive, and to have fun.

  • A senior wants to be CONNECTED – to have meaningful relationships with family and friends.

What is expected of me as a member of the Robotics Club

  • FLL Core Values are a cornerstones of the FLL program:

  • We are a team.

  • We do the work to find solutions with guidance from our coaches and mentors.

  • We know our coaches and mentors don't have all the answers; we learn together.

  • We honor the spirit of friendly competition.

  • What we discover is more important than what we win.

  • We share our experiences with others.

  • We display Gracious Professionalism® and Coopertition® in everything we do.

  • We have FUN!

How do robots move, turn and sense their surroundings?

  • Robots need to be programmed in order to perform desired tasks like moving straight or making point or swing turns.

  • Robots use sensors like light, touch, and ultrasonic that help them sense their surroundings.

  • Teams begin by building an REM robot (Robot Educator Model) and then proceed to Drive Forward, Turn, Detect Touch, and Detect Distance.


Key Skills (benchmarks / learning targets) for this unit:

  • Work collaboratively in a team.
  • Building a LEGO Mindstorms robot and attachments using two-dimensional instructions to develop technical understanding.
  • Programming the robot to move on its own and perform missions
  • Learning about engineering and physics concepts
  • Learning about the Challenge theme based on real-world problems
  • Inventing a solution to the problem the team chose
  • Presenting the team’s solution to other people

2. Stage Two: ASSESSMENT Body of Evidence: (WASC B3)

A. In what ways are we assessing each learner's level of understanding and ability to transfer in this unit? And, in what ways do these assessments align to our definition of learning? (Note: Leader will need to upload completed assessments / minimum of three student work samples -- from a range of assessed pieces of learning evidence (high, medium, low) with accompanying rubrics/scoring guides, supporting this part of the reflection)

Assessments of Understanding & Transfer
Describe alignment to DoL bullet(s)
Blog post

Prior to Competition:


After Competition:

  • Communicate their learning effectively to others

  • Reflect critically on their own and other’s learning

  • Generalize and apply it effectively to new situations.

  • Create meaningful solutions.


B. Give a summary of your team’s analysis of the learning results from these common assessments of understanding and/or transfer with reference to our DoL.

I provide feedback to students on their reflection posts via comments but they receive no grade, since this is just a Club. To me it is a way of gauging their learning and personal experiences prior to, during, and after a competition.

3. Stage Three: LEARNING PLAN AND TEACHING STRATEGIES: (WASC B2/B3)

A. How did you pre-assess the key ideas and skills for this unit? (B3) Please be specific.
 (Note: Leader will need to upload any formal and/or informal pre-assessment learning evidence -- from a range of students supporting this part of the reflection)

At the start of the after-school activity we began to build the REM robot and I took this opportunity to assess students’ familiarity with LEGO technologies. I was also able to see how students worked as a team. Finally, with minimal assistance, I evaluated students’ knowledge and skills in using the NXT-G programming language to make the robot move forward.

B. What actions did you take based on what you learned from the pre-assessment? (B2/3) Please give illustrative examples.

The use of the CS2N resources allowed me to evaluate students to see the level of programming understanding. This allowed me to group students based on their programming levels.

C. What strategies did you use to monitor student learning? (B2/3) Please give illustrative examples.

Keeping track of teams’ training activities.
At the beginning of the course we were using the CS2N
Teams use a Google Spreadsheet as a Journal of their day activity.

D. In what ways did you use learning evidence to move learners forward? (B2/3)
Please give illustrative examples.

Some teams completed the training activities quickly and I had to provide additional ones for them. For example, Detect Dark Line and Follow a Line.

E. What were the instructional approaches/strategies used in this unit and why? (B2)
Please be specific.

The Robotics Club is project based learning experience, with very little time devoted to lectures. Students are encouraged to teach and learn from each other. Groups have to work on a project as well. Projects provide students with practical experience and a sense of accomplishment. Using projects in Robotics makes the learning more relevant to the students.

The Robotics club offers a team-centered learning experience. Students also worked in small groups to solve problems. Since we were preparing for the FIRST LEGO League Competition, we followed the FLL Core Values.

For this particular Club I do a lot of mentorship. As a mentor I guide rather than a provide knowledge and introduce students to the new world Robotics, interpreting the Mindstorms kit and NXT-G programming language for them, and helping them to learn what they need to know to complete various robotics challenges.

I also make use of self-directed learning. It includes making use of the NXT Video Trainer, introductory training materials for learning to program with LEGO MINDSTORMS Robots. All this is done in a self-paced, independent, and individualized manner.

F. What opportunities did your learners have to manage their thinking, habits and attitudes? Please share specific examples. (B2)

Students had opportunities to:

  • Write reflective blog posts and receive mentor feedback.

  • Students followed the FIRST LEGO League Core Values.

  • Students keep an electronic journal of their work.


G. In what ways did students use technology to help them learn? Please share specific examples. (B2)

Students used:

  • Google Spreadsheet to keep track of their journal.

  • Google Presentation to create the presentation for the Project Presentation.

  • YouTube videos to find sample robots and information.

  • Digital cameras and flip cameras to take photos and get footage of the FLL competition.

  • Skype to communicate with their peers when preparing the Project Presentation.

  • The Haiku Learning Management System to get resources information.

  • WordPress blogs to create reflective blog posts.


H. Which technological skills, if any, were students developing in this unit? (B2) Please give specific examples.

Students have been developing the following technological skills:

  • Programming skills

  • Building LEGO mechanisms for their robot

  • Use of sensors


4. Final Reflection: Based on your team’s analysis of the student learning evidence, what refinements need to be made to pedagogy, resources and/or the unit plan? (B1/B2/B3)

Please provide specific examples.

Pedagogy:

Provide more opportunities for students to do team planning before they work on a major challenge. Encourage students to document their work via blog posts more regularly. Provide timely feedback of student’s blog posts. Give students the chance to prepare for their presentations.

In terms of assessment, since it takes some time to get students to create reflective blog posts, perhaps video recording or even audio can be used to capture students' progress. It may provide a richer representation of the stages in their work and certainly provides students who find written reflections challenging an alternative method of communicating.

Overall Unit Design:

Remind student about the Creativity and Innovation Cycle (CIC) at all times, as they progress through the solutions of missions and project.

Provide a calendar of deadlines for the main components of a challenge. It is important to contact GAMMACO in order to confirm the dates for the competition before the end of the first semester. This year we were given only 8 weeks notice before the competition, which made things speed up and not prepare with anticipation.

Accountability is important since the turn over at the end of the end of the first semester is quite high. Almost half of the students changed to a different after school activity and new members joined with little or no experience in using NXT Mindstorms technology.

Resources:

Involve other mentors, parents or experts so that they can provide guidance and information for the project and robot games.

Be more explicit about the resources available for building and programming, as well as for researching about the challenge topic. Provide opportunities where guest speakers or external mentors can come and give their expertise about the theme of a challenge.

Please be sure your area’s learning leader has necessary documentation to support this reflection.







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