Thursday, January 26, 2017

Using Fillet and Chamfer in Fusion 360

In this blog post, we'll review Fillets and Chamfers. We use them in shapes to remove sharp edges.



  • Fillet: Adds rounds to one or more edges. Refers to the way two pieces are joined. Picture a wooden box. When the wood is initially joined, all the corners where perpendicular pieces of wood meet are 90-degree angles. If you were to fill the corners with epoxy or putty and smooth it to produce a rounded transition between adjoining surfaces, that would be a fillet joint. It's the same profile as the fillet cut but with a concave, rather than convex, curve.
  • Chamfer:  Applies a bevel to one or more edges. Cut away (a right-angled edge or corner) to make a symmetrical sloping edge.



In this part there are 2 areas we need to look at. On the Toolbar, click on Modify and then Fillet.

 


Select those two vertical edges. You don't need to rotate the part since the software will find the second edge for you.

 

Then set the value of the radius of the Fillet to be 5 mm. Notice that the Fillets have now been added to the part.

 

Back to Modify, and this time select Chamfer.

 

Select the two edges. Because the Tangent Chain is turned on, that whole edge is selected.


It's handy to just drag that in and preview the size. It looks like 1 mm is fine. Now both Chamfers are added.

 

Let's rotate that around. Finally, take a look at my Timeline:


Let's just orbit that. Zoom in and you can get a better view of your work. That's it!

Just remember, if you have a mouse with center wheel:

mouse center wheel roll = Zoom In or Out
center wheel down + move mouse = Pan
left button down + move mouse = Orbit



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